Heroes of the digital art installation Universal Everything have updated their portfolio site with new work, a new layout and a custom typeface.
RoAndCo Studio just updated their website and it’s looking good! The portfolio has a honest look with a clean and timeless user interface and it features a number of new projects.
Bit of a left-field one, but these 3D printed prosthetic fairings by Scott Summit are truly beautiful pieces of design. Each one is custom made using a 3D scan of of the user to allow their prosthetic to be body symmetrical.
If you’ve not done so yet, get a nice cup of mulled wine and head on over to Yule Log 2.0 to watch some fantastic animated takes on the traditional fireside scene. Works great on a loop at a Christmas party, too.
Ahead of the release of their stunning new game Monument Valley, we speak to ustwo‘s Ken Wong about how a project like this comes to fruition. Click through to the post to read the interview in full and get an exclusive chance to sign up for the Monument Valley beta.
Hi Ken, would you mind briefly introducing yourself to our readers?
Howdy! My name is Ken Wong, and I’m a video game artist and designer at ustwo. Last year I made an iPhone game called Hackycat, in Australia. The year before that I art directed a game where Alice battles Wonderland, in Shanghai. This year I’m in London and I’m designing a game about geometry, architecture and forgiveness.
What can you tell us about your latest project Monument Valley?
Monument Valley originated from wanting to make a game where architecture was the main character. It’s a surreal exploration through fantastical architecture and impossible geometry where the player guides Ida through mysterious monuments, uncovering hidden paths, unfolding optical illusions and outsmarting the enigmatic Crow People.
Monument Valley is a beautiful, exploratory experience, somewhere between exploring a toyshop and reading The Lion, The Witch and the Wardrobe.
London agency & SMITH have relaunched their site with a whole host of new branding projects.
Estudio Menta is a Valencia-based design studio specialized in design and communication, their projects range from print to identity and all the way to video and web design. Even though editorial is not their main focus, their projects in this area are strong and very well though, having participated in several books, magazines and publications, they have a bold sense of color and fresh-looking grids.
One of the projects that stands out the most is the Fragments exhibition booklet, which they have designed for the past three years, the outcome is a reflection of the state of photojournalism in Spain, and the concept behind the design is the grief felt by the current crisis in this profession. Another interesting project is the Sanz Company Profile, this is a publication for an ephemeral architecture firm, outlining their services and project reports, the result is a brochure with a bold approach in colors, and die-cut typography.
Swedish studio Lundgren+Lindqvist just updated their website with six new projects, including a total of 35 images, plus 43 publications. Make sure to check out the rest of their amazing portfolio.
What a year its been for Matt Willey – producing some of the finest editorial design to come out of the UK – including possibly my favourite project of the year. More recently, his redesign of the Independent Newspaper was met with universal acclaim from readers and fellow designers alike – see a more in-depth look at that project over on Creative Review.
Measuring just over A4 in size, each beechwood sheet contains 18 precision-cut Typeflakes – asterisks taken from the glyph families of different typefaces. From designer favourites like Helvetica Neue and Gill Sans to more obscure finds, each sheet displays a set of Typeflakes at increasing sizes, echoing type-specimen sheets and rub-down lettering of the 1980′s.
It’s hoped that the project could grow beyond these first 5 initial designs with typeface suggestions from designers and non-designers alike welcome for further editions in the future.
The 30m high, 300 tonne steel horse structures are visible for miles around and are bound to invite more people to visit Falkirk’s new £46m Helix Park project.
Visitors will have the chance to look at them up close when they open to the public in spring 2014. I can’t wait to see these myself! It’s the sort of approachable public art that allows even the most bitter art cynic to be in awe of it’s beauty, might and technical achievement.
Big update by Berger & Föhr, a graphic design studio based in Boulder, Colorado.
An abandoned factory that was once a setting in the HBO series The Wire has become a state-of-the-art public school for training future designers.
Working with Ziger/Snead Architects, the new Baltimore Design School is the first of its kind in the city, a public middle and high school dedicated to students interested in architecture, graphic design, and fashion. The 110,000 square foot former clothing factory only opened this fall after a $26.85 million overhaul.
Wish I could go back to school there!
Came across the interesting work of Jürg Lehni this week. His installations often take the form of platforms and scenarios for production, such as the drawing machines Hektor, Rita, and Viktor, as well as software-based structures and frameworks.