Posts by Alex:
Who doesn’t love a walk cycle? Universal Everything interpret British architect Ron Heron’s 60′s proposal for a walking city in this incredible morphing animation. Simon Pyke‘s accompanying soundtrack is perfect as always.
Their Instragram is good some some behind the scenes images too.
There’s a wonderful balance of interesting content, great design and slick UX on this site by AIGA and Second Story, including some simple but nice user generated content. Something to get lost in for longer than you planned.
Really enjoyed this simple but super classy one-pager from Artsy chronicling their achievements for the year, including a rather impressive 30 open source projects.
Whether you love or hate the idea of smart TVs, there are some very slick looking UI transitions and surprisingly good character animation on LG’s newly unveiled smart TV interface, powered by the previously unloved webOS. Check out the little skull close animation.
Nice to see someone doing something different, and it hands-down beats most smart TV interfaces out there at the moment.
via The Verge
Bit of a left-field one, but these 3D printed prosthetic fairings by Scott Summit are truly beautiful pieces of design. Each one is custom made using a 3D scan of of the user to allow their prosthetic to be body symmetrical.
If you’ve not done so yet, get a nice cup of mulled wine and head on over to Yule Log 2.0 to watch some fantastic animated takes on the traditional fireside scene. Works great on a loop at a Christmas party, too.
Ahead of the release of their stunning new game Monument Valley, we speak to ustwo‘s Ken Wong about how a project like this comes to fruition. Click through to the post to read the interview in full and get an exclusive chance to sign up for the Monument Valley beta.
Hi Ken, would you mind briefly introducing yourself to our readers?
Howdy! My name is Ken Wong, and I’m a video game artist and designer at ustwo. Last year I made an iPhone game called Hackycat, in Australia. The year before that I art directed a game where Alice battles Wonderland, in Shanghai. This year I’m in London and I’m designing a game about geometry, architecture and forgiveness.
What can you tell us about your latest project Monument Valley?
Monument Valley originated from wanting to make a game where architecture was the main character. It’s a surreal exploration through fantastical architecture and impossible geometry where the player guides Ida through mysterious monuments, uncovering hidden paths, unfolding optical illusions and outsmarting the enigmatic Crow People.
Monument Valley is a beautiful, exploratory experience, somewhere between exploring a toyshop and reading The Lion, The Witch and the Wardrobe.