This week I came across a website that offered one of the most immersive interactive experiences I have witnessed online this far. The Omnisense website markets an imaginary product called O+ and will guide you through the calibration process and initial test of the product. It makes use of your smartphone as a second screen and controller to guide you through a slightly gruesome scenario in the not to distant future.
I thought it might be a hoax site for a big budget movie but it turned out to be a final year student project. Intrigued I spoke to Florian Morel about Omnisense to find out more…
Hi Florian, would you mind telling us a little more about the Omnisense project?
Sure, Omnisense emerged from a general theme; The perception of our world and the enhancement of our senses.
We use our senses to gather informations from our world, but little by little we contribute to the birth of a new world. A digital world, containing information about everything: locations (like google maps), what you like (pinterest), who your friends are (facebook), where you work (linkedin), what you know (wikipedia), what you don’t know (wikileaks). It is becoming more and more a duplicate of our world. This digital environment grows more and more each day but we’re not equipped to interact with it.
However we use some devices such as smartphones which become kind of a body extension, allowing us to access this digital world.
What if you could access these data without the need for such a device ? What if we could get a new sense suited for this digital world? With this background in mind, how would all this personal data affect our life and our judgement?
In the end, it’s all about current problems (personal data on the web) and how to talk about a serious topic in a engaging and immersive way.
Some references that inspired us were: Google Glass, Trask and Weyland Industries, Black Mirror, The Wolf Among Us, transhumanism & body hacking (“L’Humanité augmentée” – Augmented humanity, by Eric Sadin, and “L’être et l’écran” – The being and the screen, by Stéphane Vial).